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Posted: Sat Oct 23, 2010 11:43 pm
by Xband411
Xranger60 wrote: I actually have another question for you guys: How did you hear about Xband? Was it through Blockbuster (I heard they were part of the original nationwide rollout)? Toys 'R Us? EGM?
EGM for sure! I loved that mag as a kid, and read every article and advertisement on Xband that graced the pages. Told all of my friends about it, and 3 of them wound up buying them. I bought mine at Toys 'R Us during the summer of '96 after hearing how much fun my best friend was having with his.

Posted: Sun Oct 24, 2010 12:04 am
by Xranger60
Simpler times back then! We could read everything there was to know simply by reading a Mag like EGM. Back then I subscribed to GamePro...I was enthralled with the issue that gave a walk-through of Resident Evil for Playstation... the game seemed so new and exciting!

Sad that EGM is gone.

Posted: Sun Oct 24, 2010 5:33 am
by lazyhoboguy
Is there a list anywhere that says which games worked with Xband back then? I never owned a SNES back when Xband was out and I still don't have a genesis yet. I am curious to find out which games worked with Xband.

Posted: Sun Oct 24, 2010 8:27 am
by Xband411
lazyhoboguy wrote:Is there a list anywhere that says which games worked with Xband back then? I never owned a SNES back when Xband was out and I still don't have a genesis yet. I am curious to find out which games worked with Xband.
All of the games were reverse engineered by Catapult except for WeaponLord, which was made for use on Xband.

Genesis:

* Madden NFL 95
* Madden NFL 96
* Mortal Kombat
* Mortal Kombat II
* Mortal Kombat 3
* NBA Jam
* NBA Live 95
* NBA Live 96
* NHL '95
* NHL '96
* Primal Rage
* Super Street Fighter II
* WeaponLord

SNES:

* DOOM
* Ken Griffey Jr. Baseball
* Kirby's Avalanche
* Killer Instinct
* Madden NFL 95
* Madden NFL 96
* Mortal Kombat II
* Mortal Kombat 3
* NBA Jam TE
* NHL 95
* NHL 96
* Super Mario Kart
* Super Street Fighter II
* WeaponLord
* The Legend of Zelda: A Link to the Past (secret maze game)

Posted: Sun Oct 24, 2010 12:31 pm
by Xranger60
Actually, you can add the '97 games to that list too, because I know that NHL '97 was supported shortly after it came out.

Posted: Sun Oct 24, 2010 2:21 pm
by Krazystyle83
If I remember correctly... It might've just been a rumour. But wasn't one of the sonic games the genesis multiplayer maze?

Posted: Sun Oct 24, 2010 4:33 pm
by Xband411
Xranger60 wrote:Simpler times back then! We could read everything there was to know simply by reading a Mag like EGM. Back then I subscribed to GamePro...I was enthralled with the issue that gave a walk-through of Resident Evil for Playstation... the game seemed so new and exciting!

Sad that EGM is gone.
Hey man, EGM is back. I thumbed through an issue at Borders a few months ago, and it was a nice read. Contains a lot more in-depth articles now, and it has Sushi-X and Seanbaby back also.

GamePro was good. I had a subscription to Nintendo Power for a bit, and somehow wound up with a free Sega Visions subscription even though I never owned a Sega product.

I enjoyed those times back then!

Posted: Sun Oct 24, 2010 5:35 pm
by Xranger60
I'll have to pick up EGM again. I heavily rely on IGN/Gamespot to get my gaming news fix, but I find that I'm much less distracted when I have a magazine in front of me.

GamePro used to be much cooler, with the writers all having pseudonyms and drawn icons to represent them. There was also a sort of wise-ass attitude that ran throughout, and was especially prevalent in the Letters section. Later on, Gamepro dropped the pseudonyms, icons, and the wise-ass attitude, and recently dropped reviews as well, so to me, it's seemed as though something's been missing for years. I still read it, though.

Posted: Sun Oct 24, 2010 7:46 pm
by Warp2063
Really? EGM's actually back? I was mad when it stopped coming out and the distribution company decided that a suitable substitute would be a borderline pornographic magazine to fill out the rest of my paid subscription. I cancelled it and got the remainder of my money back.

Aaaaand, that was way off topic.

Besides Super Mario Kart, I'm curious about WeaponLord.

Posted: Sun Oct 24, 2010 8:08 pm
by Xranger60
Warp2063 wrote:Besides Super Mario Kart, I'm curious about WeaponLord.
Me too. What advantages did the native support for Xband afford? Was there a higher level of integration?

Posted: Sun Oct 24, 2010 8:16 pm
by lazyhoboguy
Thanks for that list. Super Mario Kart, NBA JAM, Kirby's Avalanche , and Doom on SNES sound interesting to me, although I never have played these on SNES.

Posted: Sun Oct 24, 2010 8:24 pm
by Xband411
lazyhoboguy wrote:Thanks for that list. Super Mario Kart, NBA JAM, Kirby's Avalanche , and Doom on SNES sound interesting to me, although I never have played these on SNES.
I own Doom for the SNES and played 1 game via Xband. It's terrible. :(
You can't tell what is what due to the terrible graphics.

Posted: Sun Oct 24, 2010 8:28 pm
by lazyhoboguy
Yea I thought I had heard that the snes port was bad.

Posted: Sun Oct 24, 2010 8:31 pm
by Xranger60
Xband411 wrote:
lazyhoboguy wrote:Thanks for that list. Super Mario Kart, NBA JAM, Kirby's Avalanche , and Doom on SNES sound interesting to me, although I never have played these on SNES.
I own Doom for the SNES and played 1 game via Xband. It's terrible. :(
You can't tell what is what due to the terrible graphics.
I was curious about Doom. I'm wondering how the Xband devs implemented two player functionality- was it done via manipulation of some sort of link cable mode? Or did the catapult devs effectively create a new mode?

I still find it interesting that the SNES was even capable of 2 player function with Doom (even though floors and ceilings were missing and monsters were always facing the player, and levels were cut out and shrunk :lol:).

Posted: Sun Oct 24, 2010 8:33 pm
by Warp2063
Xranger60 wrote:
Warp2063 wrote:Besides Super Mario Kart, I'm curious about WeaponLord.
Me too. What advantages did the native support for Xband afford? Was there a higher level of integration?
Honestly, I don't know. But I'm sure that if it was programmed with the XBAND in mind, it meant that Catapult probably didn't have to write any crazy patches for it. Probably made for a smoother experience, too.