Snesoip (New xband?!)
Posted: Sat Dec 07, 2013 12:58 am
Hey guys, not sure if anyone has seen this or not.
https://github.com/mupfelofen-de/SNESoIP
Im currently working with the creator and helping with some R&D Testing. I currently have the only two revisions of the snesoip in the USA at the moment.
So far the games work, but there are a few issues with the setup. One being that both consoles do not synchonize at all. This is a work in progress at the moment and is hopefully going to change soon.
The other aspect is that not all games will work properly. Fighting games for instance, will work fine for the most part... Games that contain randomly spawning items or enemies, or enemies that have random attack patterns most likely wont work due to the fact that BOTH systems would need to have the same events happen on both screens to keep the game running as if both players were in the same room playing on the same system.
Unfortunately there just isnt a way to make both machines have the exact same things happen without major hardware or major game modifications (patches like xband had). However stuff is being worked on for this possibly.
Anyhow, show your support and donate via paypal if you like what you see and want to see this evolve more. I know Michael has invested a bunch of time into this himself, and i have started investing quite a bit of time myself. Hopefully some of the original XBAND source code i obtained years back can come into play here and help out and solve a few of our problems.
https://github.com/mupfelofen-de/SNESoIP
Im currently working with the creator and helping with some R&D Testing. I currently have the only two revisions of the snesoip in the USA at the moment.
So far the games work, but there are a few issues with the setup. One being that both consoles do not synchonize at all. This is a work in progress at the moment and is hopefully going to change soon.
The other aspect is that not all games will work properly. Fighting games for instance, will work fine for the most part... Games that contain randomly spawning items or enemies, or enemies that have random attack patterns most likely wont work due to the fact that BOTH systems would need to have the same events happen on both screens to keep the game running as if both players were in the same room playing on the same system.
Unfortunately there just isnt a way to make both machines have the exact same things happen without major hardware or major game modifications (patches like xband had). However stuff is being worked on for this possibly.
Anyhow, show your support and donate via paypal if you like what you see and want to see this evolve more. I know Michael has invested a bunch of time into this himself, and i have started investing quite a bit of time myself. Hopefully some of the original XBAND source code i obtained years back can come into play here and help out and solve a few of our problems.